Dynamis - Windurst

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Dynamis - Windurst

General Info

  • Multiboxing is strictly forbidden in Dynamis. It can crash your client and/or bring the server down.
  • Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type RoZ Dynamis - City
Entry Trail Markings, Windurst Walls (C-12)
Requirements Vial of Shrouded Sand (key item)
Initial Time Allotment 60 minutes

Maps

Primary Map
Boss / Respawn Map

Time Extensions

Extension Time Extension Time
Manifest Icon 19 20 minutes Manifest Icon 234 20 minutes
Manifest Icon 59 20 minutes Manifest Icon 277 20 minutes
Manifest Icon 109 10 minutes Manifest Icon 347 10 minutes
Manifest Icon 152 20 minutes Tzee Xicu Idol (Zone Boss) 30 minutes

Total Extensions: 2 hours, 30 minutes

Strategy

Basic Strategy
  • Clear statues in front of Mog House area to Auction House.
  • Clear statues in front of Auction House.
  • (Optional) Clear statues to Windurst Woods zone.
  • Clear statues to Shantoto's Manor.
  • Clear statues to Jeuno Consulate, including NM Wuu Qoho the Razorclaw. Use the area in front of Shantoto's manor to fight and the path further southwest to kite statues.
Route A (Counterclockwise, for larger groups):
  • Clear statues to Zonpa Zippa's Manor.
  • Clear statues to Toraimarai Canal gate. Statues will spawn underneath the bridge area by aggro of Avatar Icon 234.
  • Clear statues to House of the Hero, including NM Haa Pevi the Stentorian.
  • Clear statues to Yoran-Oran's Manor, including NM Xoo Kaza the Solemn.
  • Clear statues at Koru-Moru's Manor.
  • Clear statues on the bridge to Heaven's Tower.
  • Clear statues south of the bridge to Heaven's Tower
  • Pull NM Loo Hepe the Eyepiercer from statue at Heaven's Tower entrance. Avatar Icon 337 will spawn Avatar Icons 315, 317, and 319 at the base of the bridge to Heaven's Tower, which may make a sacrifice pull necessary. Alternatively, groups can camp at the Heaven's Tower itself and pull the NM normally.
Route B (Clockwise, for smaller groups):
  • Return southwest, clearing statues towards the bridge to Heaven's Tower.
  • After obtaining the time extension from Manifest Icon 277, groups will avoid statues at Koru-Moru's Manor by following the edge of the path closest to the center, towards Yoran-Oran's Manor.
  • Clear statues to Yoran-Oran's Manor, including NM Xoo Kaza the Solemn.
  • Clear statues to House of the Hero, including NM Haa Pevi the Stentorian.
  • Clear statues to Toraimarai Canal gate. Statues will spawn underneath the bridge area by aggro of Avatar Icon 234.
  • (Optional) Clear statues to Zonpa Zippa's Manor.
  • Return southwest to the bridge leading to Heaven's Tower.
  • Clear statues on the bridge to Heaven's Tower.
  • Pull NM Loo Hepe the Eyepiercer from statue at Heaven's Tower entrance. Avatar Icon 337 will spawn Avatar Icons 315, 317, and 319 at the base of the bridge to Heaven's Tower, which may make a sacrifice pull necessary. Alternatively, groups can camp at the Heaven's Tower itself and pull the NM normally.


Boss Strategy
Boss win.jpg
  • Camp northeast of the bridge directly north from the Auction House.
  • A player with increased movement speed aggros (does not pull) and draws away spawned statues, Vanguard, and NMs from Tzee Xicu Idol while another player pulls Tzee Xicu Idol itself from the group back to the waiting alliances.
  • It is possible for the player training away the remaining enemies to drop his hourglass to avoid being KO'd.
  • Defeat Tzee Xicu Idol.

Defeating Tzee Xicu Idol grants a 30-minute time extension.

General Advice
  • Vanguard's Crows cast Silencega often. Crows should be Slept and and Silenced away from the main alliances while fighting other Vanguard.
  • Clearing the House of the Hero:
Win smn nm.jpg
  • To avoid Astral Flow, alliances are split up between meleers that will kill each Vanguard Oracle and the mages that will keep the remaining Oracles and their avatar pets asleep.
  • A puller (PLD or WAR) will choose a Vanguard Oracle to bring back to the alliances. Another mage will cast some DoT on it (eg., Dia) to prevent it from being slept again. If the puller engages their target, the mage can easily /assist to quickly find the target in the group and DoT it appropriately.
  • The process is repeated until all the Vanguard have been cleared.
  • It is important that the melee alliances keep their distance from the mages sleeping the remaining Vanguard, as AoE (eg., Sweep) can cause mages to die or be otherwise incapacitated, possibly preventing an avatar's Astral Flow from being stopped once sleep wears off.
  • Map and notes for Koru-Moru's Manor here.

Zone Item Drops

Relic Weapons
Relic Armor
Currency
General & Synthesis Items

Beastiary

Notorious Monsters
Name Job(s) Spawn Location Notes
Wuu Qoho the Razorclaw MNK Avatar Idol 169 Jeuno Consulate Defeat required to spawn boss
Haa Pevi the Stentorian SMN Avatar Idol 198 House of the Hero Defeat required to spawn boss
Xoo Kaza the Solemn BLM Avatar Idol 244 Yoran-Oran's Manor Defeat required to spawn boss
Loo Hepe the Eyepiercer RDM Avatar Idol 337 Heaven's Tower Defeat required to spawn boss
General
Yagudo (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Skirmsher Sentinel Liberator Priest Prelate Visionary Exemplar Inciter
BST BST's pet BRD RNG SAM NIN DRG SMN
Ogresoother Crow Chanter Salvager Persecutor Assassin Partisan Oracle

Abilities

Yagudo
  • Double Kick - ST Damage, Knockback
  • Feather Storm - ST Damage, Poison
  • Howl - Warcry
  • Parry - Defense Boost
  • Sweep - AoE Damage, Stun
  • Doom - ST Doom, removable with Cursna or by defeating the NM before countdown reaches zero (NMs only)
Targeting Order
  • SMN > BLM > BST > BST's Pet
  • WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
  • WHM > NIN

Other Resources

Related Links

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